Aurevann

Data Visualization
Gamification
Illustration

Category

Self-initiated play

Timeframe

Apr 2020 – May 2020

Role

Student

Prototype

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Looking at gamification to teach kids about statistics, while giving insight into hiking as a subject. The tone and approach is similar to how my parents made me love the nature.

My task was to collect statistic data in 24 hours and then present them in a creative way. I chose to leave my apartment and head up to a lake in Lillomarka kalled Aurevann. I collected data like animal spottings, consumed food, camping equipment and fishing stats.
I made a playfull digital presentation to show kids how to use math during a fun camping trip during covid-19.

My first time illustrating on an iPad Pro. Might be my best illustrative work, ever.

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Next project

Miljøpakken

Turning city transport development into an inclusive, interactive and guiding process for public citizens and investment stakeholders.

BOR written in decorative lettering